Rules

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General Rules

  1. Any harm towards the server is not tolerated.
  2. Don't randomly kill someone (RDM - Random Death Match). 
  3. Don't harass or annoy other players.  
  4. Racism, sexism or any other forms of discrimination are not tolerated.
  5. Don't spam. This includes voice chat, OOC chat, adverts, or any other methods of communication. 
  6. Don't prop minge. This includes prop climb, surf, kill, block, bridge, push, trap or spam. 
  7. Bunny-hopping is classified as FailRP. No jobs shall bunny-hop around the map.
  8. Scamming/stealing during any roleplay transactions is not allowed whatsoever. 
  9. Cheating in any form is not allowed, this includes scripts or exploiting plugins. 
  10. Don't take an admin situation into your own hands.
  11. Do not randomly demote a player from a job you will receive punishment if you are caught doing so
  12. You can not counter without roleplay relation.
  13. Roleplay relation occurs when you are in the same gang/organisation and are also playing raiding classes like Thief, Pro Thief, Thug.

Building & Base RulesGeneral

  1. Do not interfere with people that have a "Building" sign. However, this rule is irrelevant if they have any valuable entities inside their base. 
  2. You may not own more than one base at a time. 
  3. Do not build inside buildings that you do not own. 
  4. No bases/buildings with valuables to be built in the spawn section of the map (before any of the tunnel entrances). RP buildings and displays are acceptable.
  5. Unrealistic bases are not allowed (sky bases, bases hanging over roads etc.)
  6. You cannot block key routes or build on roads or footpaths. This includes making toll booths for either roads or tunnels. (Exceptions may be made for roleplay purposes eg: a table out front of your house, police weapon-check points etc. however, that is the staff's judgement. Gambling machines or buildings that contain valuables are strictly prohibited from being built on roads or footpaths).
  7. Bases that require crouching, jumping, or alter your speed or movement in any way are disallowed. (No mazes, traps, jumps, fading door bridges, kill boxes or shooting gaps which require the raider to crouch). 
  8. Do not create tiny cracks in your base that raiders cannot see (such as head shot and foot shot traps). 
  9. No disorienting advantages such as black and invisible props.
  10. Trespassing into someone's property gives them the right to kill you without warning. It is highly recommended to mark KOS areas with a red rope, text screen, or door as a warning to others not to enter. Walking into a public shop (Such as a cafe, club, bar, etc) is not considered trespassing.(KOS ALL REASONS IS NOT A VALID KOS SIGN.)
  11. No KOS signs/areas on public property. This includes KOS signs and lines for the sidewalk.
  12. No hidden nocollide entrances, if you have a nocollide entrance it must be clearly distinguishable 
  13. Base walkways/tunnels must allow two players to be able to move side by side and pass each other with minimal effort, meaning no jumping, crouching etc (no extremely precise tunnels designed to hinder movement).
  14. No one-way shooting fences (raiders must be able to see who is shooting them), one-way non-shoot through props are fine.
  15. No one-way fading door windows.
  16. No using nocollided props/windows which you walk through to shoot out. This includes oneway nocollides that other players can't walk in both directions through
  17. You must not hide printers/valuables in obscure, hidden or difficult to reach places (such as hiding printers in rocks, props or map doors).
  18. You may not destroy your valuables in a raid to prevent them from being stolen. Leaving and then rejoining within 20 minutes to avoid printer loss and get them back is considered FailRP.
  19. four fading doors max

Bank

  1. Nobody can build in the front half of the bank.
  2. Only bankers and security can build behind the desk.
  3. You can only raid bank once every 15 mins.

Doors

  1. You must give the intruder the option to lockpick AND keypad crack. You must not use props in a way that forces raiders to keypad crack.
  2. Do not abuse the fading door tool (using your keybind to constantly spam it or open and close it quickly, opening the fading door with your keybind during a raid/to escape an RP event).
  3. Keypads must be connected to a working fading door. 
  4. Keypads must have a hold length minimum of 4 seconds for fading doors. 
  5. Keypads must be placed near the door they open in plain sight. 

Windows

  • Fading door windows must stay open for a minimum of one second.

Mega Bases

  • Your base should not block direct paths/roads.
  • All houses/areas should be occupied within the base and have a purpose.
  • You must get an admin+ approval before mega basing

 

  • Mugging
  • There is a 5 minute cooldown between each mug.
  • 15 minute cooldown for the same person.
  • You cannot mug with more than 2 other people around.
  • The max you can mug for is 15k.
  • You must give the victim at least 5 seconds to react.
  •  
  • New Life Rule (NLR)
  • Once you die, you forget everything that happened to you in your past life. 
  • You may not return to the area you have died for five minutes.
  • If you die on your property, you may only return early if there is no raid or RP situation ongoing.
  • You may not return to a raid. 
  • You're allowed past through the NLR zone but while you're passing through you're not allowed to interact/roleplay with anyone. 
  • You can't kill the police officer who arrested you after being released from jail, place a hit instead.

Rule (Raids)

  • You must advertise your raid
  • You cannot counter a raid without roleplay relation

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